“No, don’t hit that button.” “Hit the red X.” “Don’t tap on the ones with the stars.” “No, go back with the arrow.” “Not that one.” “No, here.”
These are the kinds of things I’m constantly having to say to my three-year-old as she explores the world of iPad applications on her first computer, my hand-me-down iPad 1. At her age, she’s too young to understand the nuances of how in-app purchases work – or even read for that matter – but that hasn’t stopped app developers whose apps are targeted at her age range from including confusing mechanisms to direct their youngest fans to in-app purchases, upgrades, and new app installs.
Just a few days ago, Apple made headlines when it had to refund customers in the U.K. when their five-year-old boy accidentally spent $2,500 in in-app purchases in just 15 minutes. It’s odd to me that much of…
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